Since 2012 I have been working 8-10 times less than an average designer in an office, while still managing to do about 5 projects a month. And all this while maintaining an average Moscow income.
This text does not claim to be an original discovery. All this—personal experience and subjective observations.
While working 1—2 hours a day, suddenly you realize how many interesting things you can do: travel (or just live in any country), read a lot, or compose music, for example:
In general, a major resource—time is freed up.
Then the new way of life begins to pay off: the approach to work changes qualitatively. In addition to the logical-technical side and trending techniques, there is a whole conceptual approach. The work becomes much more interesting and, in general, the need for any additional motivation disappears.
1. Less of a formal tone, preferably friendly, "on your own" if possible. Less corporate ethics and formality. In short, normal communication enhances the quality of work processes.
2. Improve the project even if no one needs it anymore. The customer always welcomes the extra attention and service.
3. To always be in touch. Powerbank, roaming, second SIM card. I also usually warn clients with whom I have active projects about upcoming flights or adventures in areas with poor connectivity. Everyone likes it.
1. Never put anything off.
2. Don't spend time on the only one project—do several different things in a day, change the type of activity. It allows you to get noticeably less tired. First of all emotionally. Besides, ideas from one field often inspire interesting solutions in the other one.
3. To arrange a "Mobile Detox" for yourself. This is Dima and Katya's term from OJ. The point is to stay out of touch for a while. A day or two between projects, on weekends. A mobile detox of several weeks—already a more serious practice, which also has a very positive effect on creativity.
4. Backups of everything and everything. This is simple: the "WORK" folder is in the cloud (I use Dropbox, Yandex.Drive and Google.Drive). The services are inexpensive, a good night's sleep—priceless. A couple more external hard drives just in case.
First, I enjoyed being able to wake up at noon.
Now I enjoy going to bed before midnight, getting up at 7, and not using the alarm clock.
I used to take on all sorts of things: printing, outdoor, online stores, random logos. And I dreamed of doing branding.
Now I'm happily taking advantage of a variety of past experiences. And I still take on everything new and obscure with great interest. But brandig prevails.
This part—is peculiar. Let me explain: at some point I wanted to add recognition, memeticism, and familiarity. So I came up with the slogan "bright and fucking", ordered calligraphy and printed a run of business cards. The effect was unexpected and wonderful: now many of my clients often quote this slogan on occasion. It's nice.
The slogan doesn't embarrass the big Moscow City companies, much less the small startups—we speak the same language as them. On the other hand, I don't know how many clients left the site or threw away the business card with disdain. Either way, take it easy. Snobbery complicates things.
I love going to offices—live interaction brings me a lot of pleasure. I once had to learn to do this: read books about communication and gain experience in a business environment. This skill is universal and applicable everywhere. Being able to talk—is great.
How you present your work is especially important. In 90% of cases I create a PDF presentation explaining my logic, my creative search process. This way it is easier for the customer to feel the logo. When it comes to sites and apps—mockups, previews of interface animations—these are all standard methods of presenting my work.
I'm not a programmer, but I know HTML, CSS, and JS at a basic level. This is important in terms of communicating with developers. I speak a little of their language, understand their work, and am generally able to create designs that meet their technical requirements better. Importantly, this reduces the amount of time I spend interacting with developers, and I can go out for tea happy.
The important detail—understanding the direct link between the quality of the work you do (level of service provided) and how much you earn. If you work better, you get more. You do quality work and do a little more than agreed—create a positive relationship with the client for the future. It works very quickly.
A little clarification
In 6 years of freelancing, I moved to an office for 2 months once and it was even more free and crazy than freelancing (hello, ZeroState). In the second case, it was Polonsky Island, which is also more of an adventure than a job.
That's pretty much it.
All of the thoughts in this text are very simple, but nevertheless, for me, their value is obvious. It's a simple set of rules that allow me to do the work I love, make good money, and spend very little time doing it.
You can re-read the conclusions.
If we have the same views and approach to work and you need to design something—you know what to do: